FL STUDIO BASICS
How to use FL Studio - Making music
This section covers the FL Studio desktop and basic workflow. In short, FL Studio allows you to load instruments and samples, play these live or manually enter the note data, record external sounds (from a
microphone for example) and play the whole mix back through the 99 channel mixer (adding effects). The completed project can be saved in .flp or .zip
formats and/or exported to .wav, .mp3 or .ogg audio.
This section covers:
Main Windows
The FL Studio desktop is based on a number of windows, most of these are movable (with overlap), resizable, zoomable and switchable so if a window
isn't visible open it using the Shortcut toolbar (or the function keys as noted in brackets).
The three main windows involved in FL Studio music creation are -
Channels (
F6),
Mixer (
F9) and
Playlist (
F5).
The Browser (
F8) is used to access audio files & presets from
within FL Studio (see the File setting options for adding directories on your PC to the Browser).
Workflow
Once you have mastered the FL Studio interface, the next step is to learn the procedure for creating music -
the FL Studio 'workflow'. The five main activities involved are outlined below:
1. Instruments
- Instruments - Instruments make the sounds used in a song and are loaded in the Channel Window. In the
screen-shot below, the instrument interfaces are minimized and are accessed by clicking on the Channel buttons, down the left side of the window. Instruments generally fall into two types, software synthesizers
that create audio using an internal 'synthesis engine' or sample players that play back 'audio recordings' such as drum loops, percussion samples or instrument samples.
- There are several ways to load a new instrument:
- Add a new instrument channel - Use the Channels Menu > Add One > menu.
- Replace an existing instrument channel - Right-click on a Channel button and select 'Replace >' from the pop-up context menu.
- Drag items from the Browser - Drag a plugin preset or samples/loops from the Browser to the Channel window OR
a Mixer track and the Channel will be loaded and routed to that Mixer track.
- Use the plugin picker - Open the Plugin Picker database (Ctrl + F8) and double-click an instrument OR drag it to the
Channel Window OR Mixer track and the Channel will be loaded and routed to that Mixer track.
- In the case of samples & loops you can also drag these from the Browser to the Playlist (see below). When you drag a sample to the Playlist an
Audio Clip instrument is automatically added to the Channel window. Alternatively you can right-click the sample in the Browser and 'send' it to one of the instruments in the pop-up list.
- Add your own directories to the Browser with the F10 > File settings dialog.
- To open an instrument interface left-click on the Channel button.
- Think of the Channel window as a rack of synthesizer/sampler modules that can be routed to any one of the 99 Mixer Tracks using the Channel settings FX (Mixer Track Selector).
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2. Composing & sequencing
3. Arranging & editing
- Arranging - To use the Playlist you will need to have at least Fruity edition.
- Arranging with 'Producer edition' - You can use the upper and lower Playlist areas, we recommend using the upper Playlist. The upper Playlist can hold three types of data, use the Clip source selector (shown below) to select:
- Arranging with 'Fruity Edition' - that only has access to the lower Playlist Block tracks. Pattern Blocks hold the
same data as used by the Pattern Clips, i.e., note data from Stepsequences or Piano rolls & Event
Automation. The length of a Pattern Block will be determined by the length of the data in it, you are not restricted.
- To add Pattern Blocks - Left-click in the lower Playlist area on the track that relates to the Pattern number you want to add to the Playlist.
- Audio - Since Audio Clips are not available in Fruity Edition, to insert track-length audio you can trigger a
Sampler Channel from a Pattern using the Piano roll to control the duration of the sample. The note C5 will play the audio at the original pitch.
- Playlist window - Use the 'Divider' between the upper and lower Playlist areas to drag the Block Track view to cover the entire Playlist if desired.
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- An alternative Clip selection method is to right-click a tab of the Playlist Clip Focus selector to show Clips of the desired category.
- Once a Clip is selected, select Draw (Pencil) or Paint (Brush) mode left-click on a blank area of the Playlist. Dragging in Brush mode will repeat the Clip as you drag horizontally.
- Once placed, Pattern Clips can be clicked + dragged around (horizontally or vertically) by the name-bar that runs along the top of the clip. The way the clip moves will depend on the Playlist snap settings
and zoom level.
- The Playlist window is divided into an upper (Clip Track) and lower (Block Track) areas. Both areas hold the same data (Patterns), they are just different
methods of displaying and working with Patterns.
- The upper Clip Tracks can be named, colored, moved up/down or muted. These functions are accessed by right-clicking on the Name area at the start of each track.
- You can place any Pattern Clip in any Clip Track, or any number of different clips in the same track. Clip tracks are just universal holding lanes for any and all data types.
- Each Block Track will only hold the Pattern that it is named after. As you create and rename patterns, the Block Tracks will change their names to suit. Left-click to add Pattern Blocks,
right-click
to delete them.
- The divider separating the upper and lower areas can be left-clicked and dragged up/down or right-clicked to change the relative areas. The right-click option stores a second position and clicking this way will swap between the original and last user-dragged position.
- Playback - Make sure you are in Song Mode so that the patterns are played from the Playlist. Otherwise, you will play only the selected pattern. There are Play buttons on the
top of the Channel window and Playlist, so you can also initiate a Pattern or Playlist play-back that way.
- FL Studio is not limited to pattern-based sequencing, you can also enter an unused pattern block or clip into the Playlist and play song-length data (patterns). Thus, FL Studio has the flexibility of being
either a 'track-based' sequencer, a 'pattern-based' sequencer, or a combination of the two.
4. Mixing
- Mixing - Sound from the instrument channels is routed (using the Channel settings FX send, see the Note below) through the Mixer, where levels are
set and Effects (FX) such as reverberation (reverb), chorus and delay are added.
- See the page Levels, Mixing & Clipping for more detailed Mixing advice, and in particular the section
Making tracks louder! (and good) for some tips on getting a great 'commercial' sound.
- Almost all aspects of mixing are automatable, so fader movements and knob changes become part of the overall performance.
- The Mixer is also the place where external audio from a microphone, guitar or synthesizer can be recorded
along with the internal instruments.
- The recorded sound is displayed in the upper part of the Playlist as an Audio Clip.
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- NOTE: Routing Instrument Channels to Mixer tracks - The most efficient way to route one or more Channels to Mixer tracks is to:
- 1. Left or Right-click the Channel Selector LED's to the right side of each Instrument Channel you want to route (right-clicking allows multiple selections).
- 2. Right-click the target Mixer track and select 'Link selected channels > to this track' from the pop-up menu. OR use 'Link selected channels > starting from this track' to assign
multiple Channels to multiple Mixer tracks.
5. Exporting audio
- Exporting/Rendering - The final mix is exported from FL Studio to a .wav, .mp3 or .ogg file
format by selecting the export option from the file menu in a non-real time process called rendering.
- CD? If you want to make an Audio CD you need to render 16-Bit, 44.1 kHz .wav files. FL Studio does not burn audio CDs - you will to use a 3rd party application.
That's it, go make some organized noise! 